It also plays a bit differently than your typical SC Wizard in POE 2 because you have a lot more spells to cast, don’t rely on Nina’s Teachings and you don’t take the Empower abilities… which is liberating. Really brings back the feeling of power and adaptability that a solo Sorcerer could give in BG2, or solo Mage in Arcanum for example. Two playthroughs completed with a lot of flex/forgiveness on how you want to play (upscaled: untested but definitely fine with an optimized spell list & strategy at all times – less experimentation possible).įor lots of veterans this will likely be a no-brainer and sorry if I sound like Captain Obvious, but I wanted to post this build as I haven’t seen this one consolidated anywhere, and I’m having so much fun with it. I recommend the Full Community Patch and the No Forced Rests mod (otherwise just metagame around them, it’s fully viable but just a bit annoying). Works with latest updates and DLCs as of v0. He also has tons of skills & utility so it doesn’t feel like a very restrictive power-build, and scales really nicely throughout the game. The Concept: Sturdy, impossible to interrupt, versatile, no rest solo Blood Mage who can win 100% of fights in the game with the most explosive and rewarding barrage of high level spells (thanks to Rekvu’s fractured casque + Vaporous Wizardry Grimoire), but can also enter easy & cheesy god mode for Mega Bosses and such (through his Blood Mage abilities + Wall of Draining + potion of final stand etc). I very much recommend it with this build or any build. Sorry for the wall of text! Hope this is interesting or useful to anyone considering a pure class Bloodmage solo playthrough. Sorry for double-posting, I couldn’t edit my original post… Added A LOT more details about no-rest bonii, more specific ability/spell picks and Megaboss strategies. UPDATE: Following my initial post I did another solo playthrough, 100% completionist this time and improved on a couple of things I wanted to share. Blood Testament: In the hidden chamber.UPDATED - The Bleeding Arcanist 2.0.Naca, petitioner in the mess hall by the quarters.Tallan, a sacrifice waiting by the entry fire pit.She will not turn hostile if you attack Rehstin. Archdruid Rehstin, in the sacrificial chamber in the northern part of the map.There are four tablets across the temple that you need to find to complete Hiravias' companion quest, True to Form.Naca is a petitioner standing in the mess-hall. The eastern part is occupied by the quarters of the priests. The northeastern part of the area contains the fire pit used for (big surprise) sacrifices.The unique gloves Blood Testament can be found in one of the two trapped chests. The corridor leading to the main sacrificial chamber in the center contains a secret chamber that can be activated by a hidden switch among the bricks (revealed with Mechanics 6 in scouting mode, watch the bloody footprints disappearing into the wall to figure out where).Keeper Wrdha, the local merchant of War Paint and crucial part of Sacrificial Bloodlines, is in a cave to the southwest.Keeper Garost introduces you to Blood Sands, while Tallan, a prospective sacrifice, lurks in the background. You enter into a small foyer filled with pillars inscribed with Glanfathan symbols.According to the Three-Tusk Stelgaer, this sacrifice is an endemic part of what made Eir Glanfath so resistant to foreign influences. An ancient place of sacrifice that has been the domain of the Ethik Nôl for generations, it is the place where blood is traded for power.
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